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 Note de mise à jour du 20/12/2011

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Edoriam
Larme du Soleil
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Nombre de messages : 2330
Age : 41
Localisation : Orbais, Belgique
Date d'inscription : 23/10/2006

MessageSujet: Note de mise à jour du 20/12/2011   Mar 20 Déc - 16:15

DUNGEON / PLAYER HOUSING RATINGS

The house and dungeon leaderboards have now been converted from the previous 5-star rating system to a new "Like" system.

When visiting a house or completing a dungeon maker zone you now have the option to "Like" the zone in either of the two categories.

The leaderboards are now based on the accumulation of likes.

Awards continue to work as before and are given to the players at the top of the leaderboard.





POPULATION / ZONE PROGRESSION

Tower of Tactics x4 raid [Challenge Mode], and Tallons’s Stronghold x4 Raid [Challenge Mode]

Several of the raid bosses have had effects in their raid wide debuff spells lowered.

Mystikus Terrorwing toxic elementals have lower health, and their venomous mist spell is now dispellable. Mystikus will not retaliate damage with lethal consequences until 3 secs after he ports to the center of the room, giving players time to cancel their spells etc. Ambassador Grindstone – geonid warrior adds have lower health. Players now have a warning regarding the bullseye target and a bit more time to remove it before the bull will charge.





DUNGEON FINDER

Dungeon Finder should now include contested dungeons at all tiers starting at 20.





DUNGEON MAKER

The amount of power that Dungeon Maker Avatars have has been significantly increased.

Players may now publish a base of 3 Dungeon Maker zones. More publish slots are earned as players unlock more templates.





TRADESKILL APPRENTICE

Tradeskill Apprentice items now display who created them.





MERCENARIES

Gaeri Tallspire and Firus Scorchtouch have abandoned their job as a mercenary for a short time.

The "Back Off" command will now work for Mercenaries, it will set the assist to "none" for you.

Fixed a bug where doing a dungeon finder group with mercs could put your character into an ungroupable state.

Mercenaries will now count towards the 3 member minimum for Bloodletter.





BEASTLORDS

Enchanted warder spell’s default appearance has been changed to a flying snake.

Fixed an issue with the meatbeast that allowed players to tame it. If you have the appearance, your warder spell will reset to the original appearance for that spell.





QUESTS

The City of Freeport

The result of finishing the quest “How the Mighty Fall” should now be apparent within the Temple of War.

The Codex of the Khati Sha should now be available on the sages in South Qeynos, and in the Academy of Arcane Science in Freeport.

Dropping the dialog with Maldreya in” A Dismal Discovery” will no longer prevent you from completing the quest.

If you have “Descent Into Madness” but have already completed “Searching the Sewers for the Strix” you should be able to complete “Descent Into Madness”.

Going forward, if you have “Descent Into Madness” you will not be able to complete “Searching the Sewers for the Strix” unless you complete or drop “Descent Into Madness”.

The Truth Extractor in “A Dismal Discovery” is now Treasured.



South Qeynos

Selwyn Oakheart in South Qeynos will now offer level 20 armor quests to beastlords.



Beastlord Epic

A Chance for Redemption: Players can now speak to Velarryk and re-spawn Viax Fauli unlimited times as needed.





SHADER 3.0

Shader 3.0 has been disabled.

Our implementation of Shader 3.0 has had a spotty history since its debut last year. To be frank, it’s cool in some areas and it’s an eyesore in others. Worse, it occasionally crashes users completely. It’s going to take us quite a while to make it work they way it should, and until we get that work done, we don’t want users to be crashing while using it. So we are disabling this feature for now. We have every intention of bringing it back (or some version of a graphics shader improvement that’s even better than this one), but it won’t be soon. EQII still looks fantastic with the original shaders, and in fact, it often looks far better than when using Shader 3.0, so we hope this inconvenience will be very minor for you.

_________________


Edoriam, Chante-Sort 90, Maître Bijoutier 90, 234 AA, Transmuteur 90 (450), Bricoleur 18 (90)
Fylhiam: Maître Charpentier 90, (Invocateur 36), 52 AA
Beluriam: Seigneur Bestial 32, Maître Armurier 90 (+châle), 105 AA, Bricoleur 90 (450), Transmuteur 59 (295), Ornementeur 90 (450)
Xherniam: Berserk 22, Maître Fabriquant d'Armes 90, 44 AA
Korhiam: Subjugueur 21, Sage 43, 28 AA
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Edoriam
Larme du Soleil
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Nombre de messages : 2330
Age : 41
Localisation : Orbais, Belgique
Date d'inscription : 23/10/2006

MessageSujet: Re: Note de mise à jour du 20/12/2011   Mar 20 Déc - 16:15

Les shaders 3, quelle bonne blague quand même Very Happy

(je mettrai à jour en FR quand ils auront traduit Surprised )

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Edoriam, Chante-Sort 90, Maître Bijoutier 90, 234 AA, Transmuteur 90 (450), Bricoleur 18 (90)
Fylhiam: Maître Charpentier 90, (Invocateur 36), 52 AA
Beluriam: Seigneur Bestial 32, Maître Armurier 90 (+châle), 105 AA, Bricoleur 90 (450), Transmuteur 59 (295), Ornementeur 90 (450)
Xherniam: Berserk 22, Maître Fabriquant d'Armes 90, 44 AA
Korhiam: Subjugueur 21, Sage 43, 28 AA
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Sarkoth
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Nombre de messages : 872
Age : 50
Localisation : Là. Non, là. Ici, juste là. Voiiilà !
Date d'inscription : 27/06/2007

MessageSujet: Re: Note de mise à jour du 20/12/2011   Mar 20 Déc - 18:26

Ah donc, c'était pas mes yeux ! J'avais testé EQII avec ces fameux shaders 3.0 et je trouvais ça effroyablement laid. Tout s'explique : ç'avait été mal implémenté! Razz

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