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 changement des classes guerrières et de l'aggro

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AuteurMessage
Astalhon
Larme Chatoyante
Astalhon


Nombre de messages : 181
Age : 46
Date d'inscription : 10/08/2008

changement des classes guerrières et de l'aggro Empty
MessageSujet: changement des classes guerrières et de l'aggro   changement des classes guerrières et de l'aggro EmptyJeu 8 Jan - 12:43

Voila, la prochaine update est sur les serveur test, et elle amène de gros changement pour les classes guerrière et dans la gestion de l'aggro.

Voici le texte :

GAMEPLAY

  • Taunts and detaunts can now critical similar to how melee and spell criticals work.
  • Threat
    output and hate position changes will now be displayed to the chat
    windows. You can find it under Combat in the Hate Adjustment category.
  • Hate gain mods will no longer affect taunt adjustments.
  • Area of effect spells and combat arts will no longer spread hate to encounter members when damage is applied.
  • Imprisoner
    Ynosii’s death now results in his weakened soul spawning. Killing the
    weakened soul gives a key that will open Ynosii’s treasure chest.
  • Auto-follow:

    • Your character will now swim up and down to follow the target underwater.
    • Characters on auto-follow will always turn to face their target when auto-attacking.
    • Players on auto-follow now follow up and down climbable walls.

    • You may now /camp (and, incidentally, sit) while on auto-follow. If the
      person you're following moves (causing you to follow) your camp will be
      interrupted.
    • The camera will now re-center on the person you're following only when you're moving.

ACHIEVEMENTS

  • Bountiful
    Harvest should no longer displayed a combined harvest on root and
    foresting nodes. Instead you should see two harvests similar to how
    other node type work.
Warrior

  • Executioner’s Anger now has a chance to increase your taunt critical chance instead of the player’s hate gain.
Crusader


  • Idolic Axe has changed to increase the base amount of the crusaders
    taunts and gives them an additional chance to critically taunt an enemy.
Assassin

  • Frontload will no longer cause poisons to cancel when it is toggled off or expires.
Berserker


  • Perserverance is now a buff and works in a similar fashion to Reversal
    with a hidden spell that can only trigger once every 15 seconds.
Brawler

  • Crane Twirl has been changed to increase the brawlers chance to aoe auto attack
  • Eagle Spin now increases the threat of the brawler with their enemy.
  • Eagle’s Talon now increases the chance of the brawler to critically taunt and increases the amount of threat applies by taunts.
  • Monkey Dodge now increases the brawler’s defense and parry skill.
Shadowknight

  • Enchance: Anguish will now increase the base damage of the combat art appropriately.
SPELLS As
a result of spell changes, the triggered effect on Charm’s Way has been
changed to be upfront and target enemies in the area of effect. Fighter

  • Kick has been moved to level 3 to fill in a gap caused by spell consolidation
Guardian

  • The Hold The Line spell line has been merged with the defensive stance lines.
  • The Iron Will Spell line has been merged with both the offensive and defensive stances.
  • The Battle Tactics line has been merged into the Call to Arms line of spells.
  • The
    offensive stance line will now increase damage done to the guardian and
    also has a damage based proc while also reducing the hate gain of the
    guardian.
  • The defensive stance will now also increase the amount of taunts and increase the hate gain of the guardian.
  • The hate reduction of the allay line has been reduced.
  • The Assault line now grants additional threat gains.
  • Reduced the recast of the Shout line.
  • The Kick line now generates additional threat.
Berserker

  • Berserk has been incorporated into the defensive and offensive stances.
  • The Battle Chant line has been merged into the Bloodlust line.
  • The Bullying Defense line has been merged into the defensive stance line.
  • Uproar has been moved to level 2 to fill in a gap created by the ability mergers.
  • The Growl line is now 10 second reuse and more powerful.
  • The Offend line has increased threat.
  • The Whirl line now has a threat component.
  • Reactive taunt strength of the Insolent Gibe line has been increased slightly.
Paladin

  • The Redemption line now greatly increases your threat with the target instead of siphoning hate.
  • The Incite line now increases threat initially instead of overtime.
  • The Charge line now has a hate component.
  • The Divine Circle line now has a hate component.
  • The Blessing of the Penitent and Blessed Weapon lines have been merged into the offensive and defensive stances.
  • The Blinding Rays line has had its reuse time reduced.
Shadowknight

  • The Dark Caress and Unholy Weapon lines have merged into the offensive and defensive stances.
  • Defensive stance line will lower damage but increase threat output.
  • Offensive stance boosts damage slightly but reduces hate gain.
  • Sickening Circle will also increase threat now.
  • The Kick line now has a threat component.
Bruiser

  • The Roughhouse and Dodge and Strike lines have been merged into the bruiser’s stances.
  • The Brag line is now more potent.
  • The Kick line now has a threat component.
  • The Blazing Strikes line now has a threat component.
  • The Impose line has faster reuse speed now.
Monk

  • The Martial Focus and Dragon stance lines have been merged into the monk’s stances.
  • The Stare line increase threat by more.
  • The Kick line now has a threat component.
  • The Cobra Circle line now increases threat to any targets it hits.
  • Beckon has had its reuse time lowered.
Swashbuckler

  • The
    Swarthy Distraction line of spells has changed to be a short duration
    buff which greatly increases or decreases their target’s hate.
Assassin

  • The Shadows line has changed to trigger a hate reduction effect.
Ranger

  • The Reconnoiter line has had its hate reduction effect removed and has a chance on any hit to reduce the rangers hate.
Predator

  • The Stalk line is now faster casting and lower recovery time.
Scout

  • The Evade line no longer has any recovery time.
Sorceror

  • Concussive is now faster casting and quicker reuse time.
Dirge

  • Hyran’s line has reduced hate gain modifiers but also increases the threat amount.
GUILDHALLS

  • Guild Hall Fuel Merchants will now buy back tier 1 fuels.
  • The guild hall mender will now correctly remember the new coverage setting after it is changed.
ZONES Veeshan’s Peak

  • Milyex Vioren’s engineer should no longer occasionally become unkillable
Palace of Ferzhul

  • Ferzhul should no longer fail to unlock his portion of Varsoon’s portal if players kill all of his adds before killing him.
Village of Shin

  • Merchants in the Village of Shin will now buy as well as sell items.
Moors of Ykesha

  • Spotting a business opportunity, a new fuel merchant has recently set up shop in Firmroot Moot near the mender.
  • It should now be slightly easier to avoid the blood gorgers in the entry passage to Grobb, if you are careful.
ITEMS

  • Overloaded heal procs will now trigger properly from reactives and wards.
  • The Ferocious Presence spell from Stormbringer’s Bulwark of the Unstoppable will suspend if the shield is no longer equipped.
QUESTS

  • Knight-Captain Santis will complete the quest, "Bog Sludge Hunt".
  • Zoning
    into the Nasin's Library on Chapter 4 of The Shadow Odyssey should now
    automatically zone in a full party, regardless of whether all members
    have the quest.
MACROS

  • You can now drag equipment from your appearance slots to the macro window.
GROUPS

  • Group
    members can now use the /invite command to request that the group
    leader invite a player to the group. Just type /invite

UI

  • The
    raid window has a new ‘Advanced’ mode that will display effect icons
    for all members of the raid. Right-click the raid window to switch
    views.
  • The carat in text boxes will no longer render if the EQII client doesn’t have focus.
  • Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
  • Fixed a bug in the raid window sometimes causing users to not be drag-able.
  • The following modifications were made to UIscripting and are may be of interest to the modding community.
  • UIscript now supports the following functions: int(), abs(), floor(), ceil().

    • Results of math operations in UIscript now only return the required precision instead of always forcing 3 decimal places.
    • Fixed a bug parsing negative floating-point numbers.
    • The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
    • Support
      has been added for a new UIColorStyle object. Any object property that
      accepts a color will now accept a reference to a UIColorStyle object.



En gros, fusion de plusieurs buff en un seul, notamment les position offensive et défensive qui regroupent tous les buff sur soit même. La position offensive fait décroitre la prise d'aggro, à noter aussi que en offensive les taunt deviennent des coup faisant baisser l'aggros (vi les coups changent d'effets suivant la position).

Ajout d'une nouvelle fenêtre pour tout le monde montrant son aggro en temps réel pour pouvoir intervenir pour le faire baisser ou monter. (photo a suivre).
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Astalhon
Larme Chatoyante
Astalhon


Nombre de messages : 181
Age : 46
Date d'inscription : 10/08/2008

changement des classes guerrières et de l'aggro Empty
MessageSujet: Re: changement des classes guerrières et de l'aggro   changement des classes guerrières et de l'aggro EmptyJeu 8 Jan - 12:46

Voila la photo, l'indicateur d'aggro est la petite bubulle en bas à droite.

http://img404.imageshack.us/my.php?image=eq2000026ot6.jpg
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