Coucou les crafteurs
Kunark est arrivé !
Vite ! Je vous recopie un descriptif trés détaillé des factions et de l'artisanat dans Kunark, posté par Domino ( ThE Tradeskills Dev ! ) sur le forum de la Béta :
Faction paths for tradeskills in KunarkThought I'd take a moment to explain a little bit about tradeskills, factions, and Kunark.
Kunark
is a big and pretty unfriendly continent, as I'm sure you've noticed.
Those here have been isolated a long time. Even the remains of the old
Overthere outpost was only marginally friendly to travellers at the
best of times in the old days, and is now inclined to charge visitors a
hefty extra price markup for their trouble.
To get normal vendor
pricing pretty much anywhere in Kunark (unless you're a Gorowyn
resident of course and can shop there) you will need to earn the trust
of one or another of the local factions. Adventurers have a wide
selection of ways to do this, some of which can be described as the
usual hit [x] of [y] over the head [z] times, though there are other
types.
For crafters, there are three main areas that you can focus on, should
you wish -- these are intended to be optional, not requisite.
Greeblentus
in Teren's Grasp in the Kylong Plains will give you a little starter
mission to gather information and help him out, and in exchange, you'll
gain enough faction to become non KOS to the Riliss and Bathezid
encampments in Fens of Nathsar.
Riliss - an Iksar
encampment in the middle of the Fens of Nathsar. Speaking to
Preparations Officer Zekilius will get you started on a series of writ
quests to create supplies for their armies. Being Iksar, he should not
give you these quests if you are an enemy Sarnak (however, he SHOULD be
fooled if you go in with any illusion on, so you aren't actually
prevented from doing these).
Bathezid's Watch -
a Sarnak fortress in the south west of the Nathsar. Supply Sergeant
Anuhadux will also offer you a series of writ quests to help their
armies against the Iksar. Again, he shouldn't talk to Iksar players
but will be fooled by an illusion if you're really keen.
Both
these NPCs will give you the recipe books for these writs, they're
divided into archetype (a scholar book, an outfitter book, a craftsman
book) and you'll have to craft a random item each time. The books will
be removed from your recipe list at the end of the writ. The items
should just update your quest and don't really create anything in the
world. If you make extras after finishing the quest you'll get an
item, but it has no stats and is no trade - these are just for fun,
flavour, and a little more interest than having people make 5,000 of
the same long sword or whatever. There are 4 levels of these writs at
72, 74, 76, and 78 with new recipes for each.
Then we have a further quest from Greeblentus, doable at (I think) 75. This will make you non-KOS with the third faction:
Danak Shipyards- located in the Jarsath Wastes towards the south west, this is also an
Iksar outpost, so same rules apply to Sarnak players as for Bathezid.
Work Requisition Sergeant Zildrax will offer you a new set of writs.
These recipes are all level 80, though you should be able to start
making them from 75 onward. Again the books are divided by archetype,
though there's just one book for each archetype since they're all the
same level.
The maximum faction you can gain through crafting
with these three areas is "warmly", you cannot get to "ally" without
doing some adventuring side stuff also. They will stop offering you
writs when you max "warmly". The amount of faction per writ is still
open for tweaking, the general idea is that it should take about as
much time for a crafter to get to "warmly" as it would for the
adventurer to quest his way there, and this is still something we're
working out. It will certainly not be an instant path.
Apart
from the obvious convenience of having good faction with someone on the
continent, friendly merchants, a place to craft etc., and extra
pristine bonuses and xp from the writ recipes of course, each of the
three areas will also have faction merchants who will sell rewards to
both adventurers and crafters. The tradeskill rewards will be some
additional recipes above and beyond the normal "advanced" books which
will be available in the normal manner. The recipes should have a bit
of a Kunark flavour to them, e.g. armor with the new Kunark graphic,
Kunark themed furniture, etc. For some classes this is harder than
others (*gets a headache just thinking about it*) and some classes will
get more stuff than others, but there should eventually be at least a
little bonus there for anyone who bothers to work up the faction. Some
of these recipes are already in place but they're not all done yet and
will be appearing in the future (before release is the intention, but
we'll see).
The recipes aren't intended to be overpoweringly
OMG MUST DO items that force all crafters to grind writs, they're
intended to be a nice reward for those who do choose to, but all the
essentials of life should be available in the normal essentials and
advanced books as in every other tier, so those who don't like writ
type grinding don't have to. They will of course be no trade, however.
The
above quest lines were mostly designed and implemented by Olihin, my
tradeskill apprentice, who has unfortunately been evacuated due to the
fires in San Diego and I'm not sure yet when he will be able to
return. So, while the quests did get checked in and are currently in
beta, I haven't had a chance to check them for bugs and it's quite
possible there are still issues to be ironed out which he may have been
working on when chaos broke loose down here. Do go ahead and /bug any
issues so we can get to them.
For those not interested in the
new continent there are of course the normal tradeskill writs offered
by the crafting societies in your home town. These will give you guild
status, the Kunark writs will not, though both will give you tradeskill
XP.
Hopefully that gives you a bit of an overview of the areas
of Kunark that will (potentially) affect crafters, and the intention
behind them. I am certain there are many bugs still to be ironed out
(I know Mheryl has already pointed out a few) but I hope once it's all
smoothed out and working as intended it will add a bit of interest and
more varied options of how to level up than we have had in the past.
Desolé pour les Anglophobes pour le moment , j'essaierai de poster la traduction complète plus tard, ainsi que plus de détails pratiques vu que j'ai commencé ces quêtes ^^